Monthly Archives: May 2017


QPTR is Tony Tebby’s pointer environment programming package, a programming toolkit for assembler and BASIC. This is version 1.4 from Wolfgang Lenerz.

Source files, ready to be compiled with QMac are available. If you want to recompile this, please read the readme_txt file in the zip file for the binary file, and note that you will need certain key files from the SMSQ/E sources.

Download QPTR from

The manual is available at

QL Forum Adventure

An amusing little text adventure created with Adventure Shell, all centred on the QL Forum. Raid the QL Forum dungeons to steal Rob Heaton and vanpeebles’s beloved QL interfaces, try to find the XorA’s password book to open the exit door and beware of assorted monsters such as The Dilwyn and his pet fire-breathing red dragon, Swenson and RWAP – collect weapons like a patio chair to fight with. Full of in-jokes about QL Forum.

A nice example game written in BASIC showing what can be achieved with Adventure Shell (does not need the Adventure Shell itself to run). Written by David Denham (“dden” on QL Forum).

Game state can be saved if you wish to suspend play at some point and come back to the game later.

Download it from

QL Forum Adventure

Adventure Shell

David Denham’s port of the late Tim Hartnell’s Adventure Shell is now available to download from the Adventure Games section of my website.

Written in BASIC, this is a simple package to help create new adventure games, simply by altering names and descriptions in an easy to edit and well documented BASIC program. Adventure itself consist of one BASIC program and a Quill _doc file, that’s all. Free to use and without restriction other than naming the author, this package provides a simple way to author new adventure games without having to learn any new game creation software.

As supplied, it’s already a very simple playable no-frills game.

The finished game is a SuperBASIC program – compile it with Turbo or Q-Liberator if you wish.

Hopefully, users of this package will send in example games created to make available on the page.

Download Adventure Shell from

QL Adventure Shell


Not a graveyard for old QXL cards (I’m sure we’d all be off to salvage QXLs and parts if it was!), but rather something Norman Dunbar has been up to, but don’t worry, it’s relatively benign. He writes:

I’m playing with QXL.WIN files, again! As part of something I’m working on, I needed a simple way to examine the internals of a file in an easy manner. To this end, QXLDump was born.

At the moment I have a download for 64 bit Linux and 32/64 bit Windows only.

You can see a sample of my current win3 drive – which is a full set of the Sqlite 3 sources from some time back, at

The file was created with a random selection of options!

There is a verbose mode, not demonstrated, which hexdumps each and every block making up the directories, files etc – best avoided unless you are debugging a foible, or something similar!

The Read-me file is at:

The Linux 64 bit download is at:

The Windows download is at:

No additional libraries etc are required, everything is in plain vanilla C++ with the odd bit of the STL thrown in for good measure – thats the Standard Template Library.

As ever, source code is available at my GitHub location, and will be cloned into the SinclairQL repository as soon as I’m happy with it. I have a couple of minor changes to make, but nothing spectacular. The source is at:

which you can freely clone if you already use git, or, download as a zip file from this location:

The utility allows you to dump out the following:

The header
The map
The root directory
The free space list
Any datafile
Any directory
Any single block

And most of the above can be accompanied by a hexdump – if you are brave.

Output is only to HTML at the moment and I have no plans to make it text only, at the moment – but if you have that particular itch, feel free to scratch it and add the required code to do exactly that.